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Just like in Myst, once you find your place, you have choices to make towards the end of things.” You uncover why you’re there and what it all means. “We’ve gone less for a sterile alien spaceship with scalpels and more of an organic feeling with an object that whisks you away to a strange place that’s juxtaposed with pieces of Earth from different time pieces with a very alien landscape. “The idea is if you were abducted, what would that feel like?” Miller explains. Now the Miller brothers are back with a brand new adventure called Obduction, which will make its gameplay debut at the Game Developers Conference (GDC) this week in San Francisco. The overall Myst franchise sold over 12 million copies. Riven, the sequel to Myst, sold another 4.5 million copies. The original Myst sold over six million copies and held the title of bestselling PC game ever until Electronic Arts released The Sims in 2002. That resonated with a more mainstream audience that hadn’t previously used the PC to play anything by Solitaire. But the idea of being dropped into a world that you weren’t sure what you could do, or why you were there, and without the stress of killing things or leveling up-it worked for whatever reason.” “It surprised us because we were a couple of brothers in a garage, and we thought some people would like it. “ Myst resonated with people and connected with a broader audience,” says Rand Miller, co-founder of Cyan Worlds.
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